There are more than 120 classes created by DVIZ that will provide you with everything you need to create realistic projects in VR in UNREAL ENGINE 5. Join the best professionals in the market, enrolling in our course right now!
If you already work with 3D and have always wanted to run your project presentations using a VR headset, then this course is made for you!
You probably already know that VR scenes need to have several special settings to run well on the VR goggles, don't you? What kind of asset should you use? Which settings do you need to use? What are the limitations of the device? How to package? Which device do I need?
With this in mind, we decided to create this course to teach you how to prepare, optimize, and package your file, so you can create an amazing Virtual Reality experience!
Made for architects, engineers and 3D artists. Compatible with the best programs on the market.
Access + 120 classes with exclusive content and elaborated by experts! The course will provide you from scratch everything you need to know to adapt your project developed in Unreal Engine 5, making them immersive in virtual reality.
We will put into practice what you have learned on this journey. You will see how to analyze your scene and how to optimize it to achieve a good balance between quality and performance. For this we have included a simple step-by-step how to install all the necessary applications to work with your chosen device, and what kind of Unreal settings you need to do to convert your scene into a realistic and immersive project for VR. Amazing isn't it?
The reality is that we decided to go further, and will demonstrate in practice the creation of a two-story house, with TV remote control, light switches, interactive environments, and the application of optimal lighting. And not forgetting the external environment with vegetation! This process will take your presentation to another level.
It is Unreal Engine 5 bringing your projects to life. Shall we begin?
1.1 | Introduction |
1.1.1 | Support Instructions |
1.2 | Course Goal |
1.3 | Why Oculus Quest 2? |
2.1 | Setting Up your PC for VR Development |
2.2 | Install Android Studio |
2.3 | Setting Up Unreal and Install Java |
2.4 | Install Visual Studio |
3.1 | VR Template |
3.2 | Setting Up VR Template for Oculus Quest 2 |
3.3 | Oculus Developer Account |
3.4 | Headest Connection |
3.5 | Oculus Apps |
3.6 | Launching VR Template to Headset |
3.7 | VR Template – Windows PCVR |
4.1 | Interactions Introduction |
4.2 | Simple Door |
4.3 | Sliding Door |
4.4 | Light Switch |
4.5 | Water Tap |
4.6 | Change Material by Touch |
4.7 | Change Material by Menu – Part 01 |
4.7.1 | Change Material by Menu – Part 02 |
4.8 | Floating Menu – Part 01 |
4.8.1 | Floating Menu – Part 02 |
4.9 | Thumbstick Movement – Part 01 |
4.9.1 | Thumbstick Movement – Part 02 |
4.10 | Grab Objects |
4.11 | Improving VR Hand – Skeleton Adjustment |
4.11.1 | Improving VR Hand – Coding the Object Type |
4.11.2 | Improving VR Hand – Left Hand and Release |
4.11.3 | Improving VR Hand – Blending Animations |
4.11.4 | Improving VR Hand – Adding Pose to VR Pawn |
4.11.5 | Improving VR Hand – Last Details and Finishing |
4.12 | Remote Control – Laser Pointer |
4.12.1 | Remote Control – Interaction Function |
4.13 | TV + Remote Control |
4.14 | Change the Laser Color |
4.15 | Open Sliding Door by VR Hand – Part 01 |
4.16 | Open Simple Door by VR Hand – Part 01 |
5.1 | Study Scene |
5.2 | Migrating the Study Scene |
5.3 | Project Settings for PCVR |
5.4 | VR LOD Adjustment |
5.5 | Collisions Adjustment |
5.6 | Navmesh |
5.7 | Navmesh Adjustments |
6.1 | BP Simple Doors |
6.2 | BP Sliding Doors |
6.3 | BP Light Switch |
6.4 | BP Kitchen Drawer |
6.5 | BP Material Changer |
6.5.1 | BP Material Cabinet |
6.6 | BP Floor Menu |
6.7 | Grab Scene Objects |
6.8 | BP Water Tap |
6.9 | BP Remote Control |
7.1 | Rebuild |
7.2 | PCVR Package |
8.1 | Introduction |
8.2 | Indicators |
8.3 | Optmization Modes |
8.4 | FPS |
8.5 | Draw Calls |
8.6 | Cull Distance |
8.7 | Meshes |
8.8 | Textures |
8.9 | More About Textures |
9.1 | Rebuild |
9.2 | Mobile HDR |
9.3 | Mobile Multiview |
9.4 | Adjusting Streaming Budget |
9.5 | Adjusting Background |
9.6 | Adjusting Lighting |
9.7 | Adjusting Materials |
9.8 | Adjusting BPs |
9.9 | Final Packaging |
10.1 | Unreal PCVR File |
10.2 | PCVR Package Files |
10.3 | Unreal Standalone Files |
10.4 | Standalone APK Files |
11.1 | Lumen Setup |
11.2 | Nanite Setup |
11.3 | Performance Tests |
11.4 | What if I use them? |
Unfortunately, several courses on the market are only concerned with the final look of the project. But I want to be honest with you, and say that learning only this is not going to be enough. The project ends up being extremely slow on basic computers, making it impossible for them to be presented to customers.
The good news is that you can create amazing projects that look like Ray Tracing without even having a PC from another planet. For this, we decided to present you with an incredible Build course, bringing you a simple step-by-step application that will optimize your projects while maintaining an unparalleled final quality.
There are more than 40 classes on the subject, divided into modules with support materials for download. Only this course could be sold for a high price, but without it your VR projects would not have the same result. So we decided to present you with this bonus!
1.1 | Welcome – Build |
1.2 | Welcome – VR |
1.3 | Platform and support instruction |
1.4 | Links, Groups, Support |
2.1 | Good Practices Part 01 |
2.2 | Good Practices Part 02 |
2.3 | Good Practices Part 03 |
3.1 | Introduction |
3.2 | Datasmith install |
3.3 | Export workflow |
4.1 | Engine Install |
4.2 | Engine Interface |
4.3 | Template e Project Setup |
4.4 | Importing project |
5.1 | World settings / Mobility / UVs |
5.2 | Importance Volume / PostProcess / HDRI |
5.3 | Build Scale / Lighting Bounces |
5.4 | UVs Lightmap resolution |
5.5 | Test Results / HDRI Backdrop |
5.6 | HDRI Backdrop Part 02 |
5.7 | Lightmass Portals / LIV |
5.8 | Build result |
6.1 | Migrate / Normal |
6.2 | Reflect |
6.3 | Fix UVs |
6.4 | Levels |
7.1 | Ajdustment tools / Pivot |
7.2 | Ajdustment tools / Mapping 1x1x1 |
7.3 | Ajdustment tools / Invert Nomal |
7.4 | Adjustment Tools / Polygon Reduction |
7.5 | Adjustment Tools / Merge actors |
8.1 | World Settings- Movables Stuffs Part 01 |
8.2 | World Settings- Movables Stuffs Part 02 |
9.1 | Introduction |
9.2 | Enabling GPUBuild |
9.3 | Parameters and quality |
9.4 | Comparing parameters |
9.5 | Build module closure |
For you to become an outstanding artist in this futuristic market of 3D for Archviz.
One complete and finished VR scene for you to access and study in practice.
Download several ready-made assets for you to use in your projects.
Download all the files you will need to follow the classes.
A space for you to network, ask questions, and exchange experiences.
Exclusive support channel to ask questions and get help for a period of 12 months.
Your access will be made through a new and amazing members area. Created for you to have a complete and immersive learning experience.
Don't waste any more time and take advantage of this opportunity to become an expert in Virtual Reality for Archviz.
You can test the course for 7 days, if during this period you don't want to continue, that's fine, just contact our team requesting the cancellation, we will return 100% of your money without any questions or bureaucracy.
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Credit Card, Paypal, Samsung Pay, Google Pay and much more…
Lifetime access
Yes, exclusive community and support.
All training classes are recorded and available only online.
available online only. Not available for download.
Contact us by e-mail: info@dviz.com.br
Hello my friend, this is Denis Grandra, I am the Founder of DVIZ.
First I want you to know that I am very happy to share with you all my knowledge acquired in 3D over 20 years.
I started using Virtual Reality a few years ago and I am more and more impressed with this fantastic tool, and I can tell you, this VR course for Achviz will blow your mind! He is very special.
There are more than 120 classes where I will hold you by the hand and lead you to the extraordinary!
On this journey I will prove to you that knowing VR is not enough! You will become an expert in making your projects realistic and interactive. Taking the lead in the market and becoming a prominent member of this futuristic, up-and-coming, high-paying market that is 3D VR.
We know that to operate in the market, it's not enough to know just 3D, you'll need to show that you really know what you're doing! And that's what virtual reality will deliver you. Making your projects interactive, with unimaginable realism.
And I can assure you that one of the best ways to deliver this immersive experience is in the knowledge you apply to your projects.
I guarantee you, if you do everything I'm going to teach you in this course, my knowledge will be complementary to yours and your projects will stand out in an extraordinary way!
Welcome, see you there in the student group!